Bugs And Errorswarrior Cats, The Game

Adds bugs with javascript which walk on your page.

Bugs

Bugs And Errorswarrior Cats The Game Download

Cats are prone to blood-sucking fleas and other pesky parasites. These “bugs” are generally not life-threatening, but they can be extremely irritating and uncomfortable for your feline friend. Rid your cat (and your home) of these creepy-crawly insects. Check out the Power of Three section to download the game and learn more! Thanks to everybody for putting up with the wait, I hope you enjoy playing the game as much as I enjoyed making it! This website is home to the original, New Prophecy, and Power of Three single player warrior cats video games. If the cat really does bring you into an event or battle that you already won or progressed through, then it is best to stay away from the cat, or shut down the game and try again. Note:If the cat says something from far back in the story, you can still play through the game at your own part, just be sure not to talk to the cat to progress. Warrior Cats Games(Open to All!), a Studio on Scratch. This is the place for all games that include warrior cats! Please only had those projects that are games and have to do with Warrior Cats from the series by Erin Hunter.

Features

  • Creates multiple fruit flies which fly and walk around the page, and/or,
  • Creates multiple spiders which walk around the page.
  • Flys are responsive to mouse movements (optional) and mouse overs events.

Demo

See the source of this page (at the bottom)

Dependancies

Play warrior cats the game

None, all native js code

Compatibility

Bugs and errors warrior cats the game activation code

Works on all browsers that support CSS3 transforms, even mobile (that I've tested). See http://caniuse.com/transforms2d

How to use

Include the JS somewhere, and then initialize with

or

Or spiders (helper class which loads spider defaults- otherwise the code is the same)

See example.html

Bugs And Errors Warrior Cats The Game Download

BugController constructor can optionally take an object of options. To make this js more async friendly, you can adjust the default options at the top of bug.js, and then instantiate at the bottom of the file as above. This will allow one to wrap the entire script in a closure to prevent any global window name space overlaps. Or you can load async with the usual async pattern:

Options

  • minDelay - Minimum delay before a bug will appear on the page. (default: 500)
  • maxDelay - Maximum delay before a bug will appear on the page. (default: 10000)
  • minBugs - Minumum number of bugs to show. (default: 1)
  • maxBugs - Maximum number of bugs to show. (default: 20)
  • minSpeed - Minimum speed of a bug, in no particular units. (default: 1)
  • maxSpeed - Maximum speed of a bug, in no particular units. (default: 3)
  • imageSprite - Location of the fly sprite sheet. (default: 'fly-sprite.png')
  • fly_width - The width of the fly sprite cell, and also div width. (default: 13)
  • fly_height - The height of the fly sprite cell, and also div height. (default: 14)
  • num_frames - The number of frames in the sprite walk animation. (default: 5)
  • monitorMouseMovement - If enabled, a mousemove event will be added to the window, and used to detect if the cursor is near a fly. Probably best to leave this one off. (default: false)
  • eventDistanceToBug - If monitorMouseMovemenet is enabled, this is the distance from the bug in pixels which will trigger the near bug event. (default: 40)
  • minTimeBetweenMultipy - When in 'multiply' mode, this is the minimum time in ms between a multiply event. (default: 1000)
  • mouseOver - What to do when the mouse is over (or near) a fly. Can be 'fly', 'flyoff' (if we the bug canFly), 'die', 'multiply', or 'random'. See Modes. (default: random)
  • canFly - Whether or not to allow fly modes, and to use wings open animation (second row of sprite, default: true).
  • canDie - Whether or not to allow the bug to 'die' - need bottom row of sprite with dead version. (default: true)
  • zoom - Minimum amount to scale the bug, out of 10. So a zoom of 5 would randomly choose a zoom (css scale) value between 1/2 and 1 for each bug size. (default: 10 - no zooming)
  • maxLargeTurnDeg - When making a large turn, the maximum number of degrees to turn. (default: 150)
  • maxSmallTurnDeg - When making a smaller turn, the maximum number of degrees to turn. (default: 10)
  • maxWiggleDeg - When wiggling around the screen, this is the maximum number of degrees to turn. (default: 5)

Modes

  • random: Randomly pick one of the other modes on each mouse over/near event
  • fly: The bug will fly away to another random point on the page
  • flyoff: The bug will fly off the screen... and slowly work its way back
  • multiply: The bug will spawn a new bug and both will fly away to other parts of the page
  • nothing: Do nothing
  • die: The bug will be struck dead, and fall to the bottom of the page

Credits

Bugs And Errors Warrior Cats The Game Clan Creator

Original Screen Bug http://screen-bug.googlecode.com/git/index.html

Warrior Cats The Game Online

Cats

Released under WTFPL license.