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WARRANTY DISCLAIMER AND LICENSE AGREEMENT
ADOBE INTEGRATED RUNTIME (AIR) SDK

NOTICE TO USER: THIS DOCUMENT INCLUDES A WARRANTY DISCLAIMER (PART I) AND AN SDK LICENSE AGREEMENT (PART II).

ADOBE SYSTEMS INCORPORATED

SDK LICENSE AGREEMENT

ADOBE® AIR® SDK

1. NO WARRANTY, LIMITATION OF LIABILITY, BINDING AGREEMENT AND ADDITIONAL TERMS AND AGREEMENTS.

1.1 NO WARRANTY. YOU ACKNOWLEDGE THAT THE SDK (AS DEFINED BELOW) MAY BE PRONE TO BUGS AND/OR STABILITY ISSUES. THE SDK IS PROVIDED TO YOU “AS IS,” AND ADOBE AND ITS SUPPLIERS DISCLAIM ANY WARRANTY OR LIABILITY OBLIGATIONS TO YOU OF ANY KIND. YOU ACKNOWLEDGE THAT ADOBE MAKES NO EXPRESS, IMPLIED, OR STATUTORY WARRANTY OF ANY KIND WITH RESPECT TO THE SDK INCLUDING ANY WARRANTY WITH REGARD TO PERFORMANCE, MERCHANTABILITY, SATISFACTORY QUALITY, NONINFRINGEMENT OR FITNESS FOR ANY PARTICULAR PURPOSE. YOU BEAR THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE SDK AND YOUR USE OF AND OUTPUT FROM THE SDK. Adobe is not obligated to provide maintenance, technical support or updates to you for any portion of the SDK. The foregoing limitations, exclusions and limitations shall apply to the maximum extent permitted by applicable law, even if any remedy fails its essential purpose.

1.2 Limitation of Liability. IN NO EVENT WILL ADOBE OR ITS SUPPLIERS BE LIABLE TO YOU FOR ANY LOSSES, DAMAGES, CLAIMS OR COSTS WHATSOEVER INCLUDING ANY CONSEQUENTIAL, INDIRECT OR INCIDENTAL DAMAGES, ANY LOST PROFITS OR LOST SAVINGS, ANY DAMAGES RESULTING FROM BUSINESS INTERRUPTION, PERSONAL INJURY OR FAILURE TO MEET ANY DUTY OF CARE, OR CLAIMS BY A THIRD PARTY EVEN IF AN ADOBE REPRESENTATIVE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH LOSSES, DAMAGES, CLAIMS OR COSTS. THE FOREGOING LIMITATIONS AND EXCLUSIONS APPLY TO THE EXTENT PERMITTED BY APPLICABLE LAW IN YOUR JURISDICTION. ADOBE’S AGGREGATE LIABILITY AND THAT OF ITS SUPPLIERS UNDER OR IN CONNECTION WITH THIS AGREEMENT SHALL BE LIMITED TO THE AMOUNT PAID FOR THE SDK, IF ANY. THIS LIMITATION ON ADOBE AND ITS SUPPLIERS WILL APPLY EVEN IN THE EVENT OF A FUNDAMENTAL OR MATERIAL BREACH OR A BREACH OF THE FUNDAMENTAL OR MATERIAL TERMS OF THIS AGREEMENT. Nothing contained in this agreement limits Adobe’s, or its suppliers, liability to you in the event of death or personal injury resulting from Adobe’s negligence or for the tort of deceit (fraud). Adobe is acting on behalf of its suppliers for the purpose of disclaiming, excluding and limiting obligations, warranties and liability, but in no other respects and for no other purpose.

1.3 Binding Agreement. This agreement governs installation and use of the SDK. You agree that this agreement is like any written negotiated agreement signed by you. By downloading, installing, copying, modifying or distributing all or any portion of the SDK, you accept all of the terms and conditions of this agreement. This agreement is enforceable against you and any legal entity that obtained the SDK and on whose behalf they are used: for example, your employer. If you do not agree to the terms of this agreement, do not use the SDK.

1.4 Additional Terms and Agreements. You may have a separate written agreement with Adobe that supplements or supersedes all or portions of this agreement. Your use of some third party materials included in the SDK may be subject to other terms and conditions typically found in a separate license agreement or a “Read Me” file located near such materials or in the “Third Party Software Notices and/or Additional Terms and Conditions” found at http://www.adobe.com/go/thirdparty. Such other terms and conditions will supersede all or portions of this agreement in the event of a conflict with the terms and conditions of this agreement.

2. DEFINITIONS.

“Adobe” means Adobe Systems Incorporated, a Delaware corporation, 345 Park Avenue, San Jose, California 95110, if Section 14(a) of this agreement applies; otherwise it means Adobe Systems Software Ireland Limited, 4–6 Riverwalk, Citywest Business Campus, Dublin 24, Ireland, a company organized under the laws of Ireland and an affiliate and licensee of Adobe Systems Incorporated.

“Build Tools” means build files, compilers, runtime libraries (but not the complete Runtime Software) accompanying this agreement, including, for example, the contents of the bin, lib, and runtime directories, adl.exe, adl.bat and adt.jar.

“Developer Application” means your application software that complies with the requirements of this agreement, including Section 5.1, and that either (a) interoperates with the Runtime Software or (b) is an application produced from the Build Tools.

“Documentation” means the written materials accompanying this agreement, including, for example, technical specifications, file format documentation and application programming interface (API) information.

“Effective Date” means the date that you download or otherwise access the SDK.

“Material Improvement” means perceptible, measurable and definable improvements that provide extended or additional significant and primary functionality that adds significant business value.

“Object Code Redistributables” means those files in object code format located in the /runtimes/air-captivate/mac, /runtimes/air-captivate/win, lib/aot/lib, and /lib/android/lib/runtimeClasses.jar, and /runtimes/air/android/device/Runtime.apk folders, if included with the version of the SDK provided to you in connection with this agreement.

“Runtime Components” means any of the individual files, libraries or executable code contained in the Runtime Software directory (e.g., the runtime folder ) or the Runtime Software utilities included in the utilities directory or installer files. Adobe AIR.dll, runtime executables, template.exe and template.app are examples of Runtime Components.

“Runtime Software” means the Adobe runtime software in object code format named “Adobe AIR” that is to be installed by end-users and all updates to such software made available by Adobe.

“SDK” means the Build Tools, Documentation, Object Code Redistributables, Runtime Components, SDK Source Files and Sample Code.

“SDK Source Files” means source code files included in the directory “frameworks” that accompany this agreement.

“Sample Code” means sample software in source code format designated in the Documentation or directories as “sample code,” “samples,” “sample application code,” “quickstart code” or “snippets.”

3. LICENSE.

Subject to the terms and conditions of this agreement, including the requirements and restrictions below, Adobe grants you the non-exclusive, non-transferable right to use the SDK in accordance with the Documentation as follows:

3.1 Installation, Use and Copying. You may install and use the Build Tools and Runtime Components solely for purpose of developing compliant Developer Applications. You may make a limited and reasonable number of copies of the SDK for purposes of your internal development of Developer Applications.

3.2 Modification. You may modify the Sample Code and SDK Source Files provided to you in human readable (i.e., source code) format. You may incorporate the modified Sample Code and SDK Source Files into your Developer Applications. You may not modify the Build Tools (except for files that are covered by third party licenses that allow you to do so), Documentation or the Runtime Software in any manner. In no event may you take any action to make the SDK subject to a license or scheme in which there is or could be interpreted that, as a condition of use, modification and/or distribution, the SDK be (a) disclosed or distributed in source code form; (b) licensed for the purpose of making derivative works; or (c) redistributable at no charge. You may not delete or in any manner alter the copyright notices, trademarks, logos or related notices, or other proprietary rights notices of Adobe (and its licensors, if any) appearing on or within any portion of the SDK other than Sample Code or SDK Source Files that are substantially modified by you in accordance with this agreement.

3.3 Distribution.

(a) Distribution Rights. Subject to the provisions of this agreement, including the requirements and restrictions below, you may copy and distribute the Sample Code, SDK Source Files and Object Code Redistributables as follows:

(i) Distribution with Developer Application. You may distribute (A) Sample Code and SDK Source Files in source code, object code, modified or unmodified form, in all cases incorporated into your Developer Application and (B) Object Code Redistributables only as incorporated automatically (i.e., incorporated solely as a byproduct of your use of the Build Tools) into a Developer Application for Mac, Windows, iOS, or Android platforms, by using the Object Code Redistributables in the /runtimes/air-captivate/mac, /runtimes/air-captivate/win, lib/aot/lib, and /lib/android/lib/runtimeClasses.jar, and /runtimes/air/android/device/Runtime.apk folders, respectively; and

(ii) Distribution of Sample Code Stand-alone. You may distribute Sample Code (but not SDK Source Files) in source code or object code format on a stand-alone basis or as bundled with other software, as long as you first make modifications to such code that result in Material Improvements; and

(iii) Distribution of SDK Source Files. You may distribute SDK Source Files (but not the Sample Code) in source code or object code format on a stand-alone basis or as bundled with other components useful to developers, as long as you first make modifications to such files that result in Material Improvements, and provided that you (A) include a copyright notice reflecting copyright ownership in such modified files, and (B) do not use “mx,” “mxml,” “flex,” “flash,” “fl” or “adobe” in any new package or class names distributed with the SDK Source Files.

(iv) No Distribution of Build Tools. This agreement does not grant you the right to distribute the Build Tools (except for files that are covered by third party licenses that allow you to do so), Documentation or Runtime Software. In no event may you take any action to make the SDK subject to a license or scheme in which there is or could be interpreted that, as a condition of use, modification and/or distribution, the SDK be (A) disclosed or distributed in source code form; (B) licensed for the purpose of making derivative works; or (C) redistributable at no charge. For information about obtaining the right to distribute such components with your product or service, please refer to http://www.adobe.com/go/redistributeairsdk.

(b) Distribution Requirements. If you distribute the Sample Code or SDK Source Files under this agreement, you must include a copyright notice in such code, files, the relevant Developer Application or other larger work incorporating such code or files. You may not (i) make any statement that any Developer Application or other software is “certified” or otherwise guaranteed by Adobe or (ii) use Adobe’s name or trademarks to market any Developer Application or other software without written permission from Adobe. Adobe is not responsible to you or any other party for any software update or support or other liability that may arise from your distribution.

3.4 Cross Promotion Program. At your option, you may participate in the Cross Promotion Program by completing the Program agreement which can be found at: www.adobe.com/products/air/crosspromotion-program-agreement.html, and implementing the related API.

4. INDEMNIFICATION.

You agree to hold Adobe harmless from any and all liabilities, losses, actions, damages or claims (including product liability, warranty and intellectual property claims, and all reasonable expenses, costs and attorneys fees) arising out of or relating to your distribution of all or any portion of the SDK or any Developer Application; provided that Adobe cooperates with you, at your expense, in resolving any such claim.

5. DEVELOPMENT REQUIREMENTS, RESTRICTIONS AND PRIVACY.

5.1 Development. You shall not create or distribute any software, including any Developer Application that interoperates with individual Runtime Components in a manner not documented by Adobe. You shall not create or distribute any software, including any Developer Application that is designed to interoperate with an un-installed instance of the Runtime Software. You shall not create or distribute any Developer Application that runs without installation. You are not permitted to install or use the Build Tools or other portions of the SDK to develop software prohibited by this agreement. Failure to comply with this Section 5.1 is a breach of this agreement that immediately terminates all rights granted to you herein.

5.2 Other Prohibitions. You will not use the SDK to create, develop or use any program, software or service that (a) contains any viruses, Trojan horses, worms, time bombs, cancelbots or other computer programming routines that are intended to damage, detrimentally interfere with, surreptitiously intercept or expropriate any system, data or personal information, (b) when used in the manner in which it is intended or marketed, violates any law, statute, ordinance, regulation or rights (including any laws, regulations or rights respecting intellectual property, computer spyware, privacy, export control, unfair competition, antidiscrimination or advertising), or (c) interferes with the operability of Adobe or third-party programs or software.

5.3 AVC Codec Use. THIS PRODUCT IS LICENSED UNDER THE AVC PATENT PORTFOLIO LICENSE FOR THE PERSONAL NON-COMMERCIAL USE OF A CONSUMER TO (a) ENCODE VIDEO IN COMPLIANCE WITH THE AVC STANDARD ('AVC VIDEO') AND/OR (b) DECODE AVC VIDEO THAT WAS ENCODED BY A CONSUMER ENGAGED IN A PERSONAL NON-COMMERCIAL ACTIVITY AND/OR WAS OBTAINED FROM A VIDEO PROVIDER LICENSED TO PROVIDE AVC VIDEO. NO LICENSE IS GRANTED OR SHALL BE IMPLIED FOR ANY OTHER USE. ADDITIONAL INFORMATION MAY BE OBTAINED FROM MPEG LA, L.L.C. SEE http://www.mpegla.com.

5.4 MP3 Codec Use. You may not modify the runtime libraries or Build Tools. You may not access MP3 codecs within the runtime libraries other than through the published runtime APIs. Development, use or distribution of a Developer Application that operates on non-PC devices and that decodes MP3 data not contained within a SWF, FLV or other file format that contains more than MP3 data may require one or more third-party license(s).

5.5 Privacy. You will comply with all data protection and privacy laws and rules applicable to the personal information of your end users. You will conspicuously post a privacy policy that tells users what personal data you are going to use and how you will use, display, share, or transfer that data. In addition, you will include your privacy policy URL conspicuously in the Developer Application, and you must also include a link to your app's privacy policy in any app marketplace that provides you with the functionality to do so. Adobe provides information about common privacy issues at http://www.adobe.com/go/air_developer_privacy. The SDK will send information back to Adobe in order to help Adobe improve its products and services. Examples of some of the type information that will be sent to Adobe include the following: (a) operating system; (b) application ID; (c) packaging settings; (d) authoring tool; and/or (e) SDK version.

6. INTELLECTUAL PROPERTY RIGHTS.

The SDK and any copies that you are authorized by Adobe to make are the intellectual property of and are owned by Adobe Systems Incorporated and its suppliers. The structure, organization and code of the SDK provided to you in compiled or object code form are the valuable trade secrets and confidential information of Adobe Systems Incorporated and its suppliers. The SDK is protected by copyright, including by United States Copyright Law, international treaty provisions and applicable laws in the country in which they are used. Except as expressly stated herein, this agreement does not grant you any intellectual property rights in the SDK and all rights not expressly granted are reserved by Adobe.

7. REVERSE ENGINEERING.

You will not reverse engineer, decompile, disassemble or otherwise attempt to discover the source code of all or any portion of the SDK provided to you in compiled or object code format except to the extent you may be expressly permitted to decompile under applicable law.

8. NON-BLOCKING OF ADOBE DEVELOPMENT.

You acknowledge that Adobe is currently developing or may develop technologies and products in the future that have or may have design and/or functionality similar to products that you may develop based on your license herein. Nothing in this agreement shall impair, limit or curtail Adobe’s right to continue with its development, maintenance and/or distribution of Adobe’s technology or products. You agree that you shall not assert in any way any patent owned by you arising out of or in connection with the SDK or modifications made thereto against Adobe, its subsidiaries or affiliates, or their customers, direct or indirect, agents and contractors for the manufacture, use, import, licensing, offer for sale or sale of any Adobe products.

9. PRE-RELEASE SDK ADDITIONAL TERMS.

If the SDK or any of its components are pre-commercial release or beta software (“Pre-release Software”), then this section applies. The Pre-release Software is a pre-release version, does not represent final product from Adobe, and may contain bugs, errors and other problems that could cause system or other failures and data loss. Adobe may never commercially release the Pre-release Software. If you received the Pre-release Software pursuant to a separate written agreement, such as the Adobe Systems Incorporated License Agreement for PreRelease Software, your use of the Software is also governed by such agreement. You will return or destroy all copies of Pre-release Software upon request by Adobe or upon Adobe’s commercial release of such Software. YOUR USE OF PRE-RELEASE SOFTWARE IS AT YOUR OWN RISK.

10. TERM AND TERMINATION.

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This agreement will commence upon the Effective Date and continue in perpetuity unless terminated as set forth herein. Adobe may terminate this agreement immediately if you breach any of its terms. Sections 1, 2, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 and 15 will survive any termination of this agreement. Upon termination of this agreement, you will cease all use and distribution of the SDK and return to Adobe or destroy (with written confirmation of destruction) the SDK promptly at Adobe’s request, together with any copies thereof.

11. EXPORT RULES.

You acknowledge that the SDK is subject to the U.S. Export Administration Regulations (the “EAR”) and that you will comply with the EAR. You will not export or re-export the SDK, or any portion hereof, directly or indirectly, to: (a) any countries that are subject to US export restrictions (currently including, but not necessarily limited to, Cuba, Iran, North Korea, Sudan and Syria); (b) any end user who you know or have reason to know will utilize them in the design, development or production of nuclear, chemical or biological weapons, or rocket systems, space launch vehicles, and sounding rockets, or unmanned air vehicle systems; or (c) any end user who has been prohibited from participating in the US export transactions by any federal agency of the US government. In addition, you are responsible for complying with any local laws in your jurisdiction which may impact your right to import, export or use the SDK.

12. NOTICE TO U.S. GOVERNMENT END USERS.

For U.S. Government End Users, Adobe agrees to comply with all applicable equal opportunity laws including, if appropriate, the provisions of Executive Order 11246, as amended, Section 402 of the Vietnam Era Veterans Readjustment Assistance Act of 1974 (38 USC 4212), and Section 503 of the Rehabilitation Act of 1973, as amended, and the regulations at 41 CFR Parts 60‑1 through 60‑60, 60‑250, and 60‑741. The affirmative action clause and regulations contained in the preceding sentence is incorporated by reference in this agreement.

13. TRADEMARK.

“Adobe® AIR®” is a trademark of Adobe that may not be used by others except under a written license from Adobe. You may not incorporate the Adobe AIR trademark, or any other Adobe trademark, in whole or in part, in the title of your Developer Application or in your company name, domain name or the name of a service related to Adobe AIR. You may indicate the interoperability of your Developer Application with the Adobe AIR Runtime Software, if true, by stating, for example, “works with Adobe® AIR®” or “for Adobe® AIR®.” You may use the Adobe AIR trademark to refer to your Developer Application as an “Adobe® AIR® application” only as a statement that your Developer Application interoperates with the Adobe AIR Runtime Software.

14. GOVERNING LAW.

If you are a consumer who uses the SDK for only personal non-business purposes, then this agreement will be governed by the laws of the state in which you purchased the license to use the SDK. If you are not such a consumer, this agreement will be governed by and construed in accordance with the substantive laws in force in: (a) the State of California, if a license to the SDK is obtained when you are in the United States, Canada or Mexico; or (b) Japan, if a license to the is obtained when you are in Japan, China, Korea or other Southeast Asian country where all official languages are written in either an ideographic script (e.g., Hanzi, Kanji, or Hanja), and/or other script based upon or similar in structure to an ideographic script, such as hangul or kana; or (c) England, if a license to the SDK is obtained when you are in any jurisdiction not described above. The respective courts of Santa Clara County, California when California law applies, Tokyo District Court in Japan, when Japanese law applies, and the competent courts of London, England, when the law of England applies, shall each have non-exclusive jurisdiction over all disputes relating to this agreement. This agreement will not be governed by the conflict of law rules of any jurisdiction or the United Nations Convention on Contracts for the International Sale of Goods, the application of which is expressly excluded.

15. GENERAL PROVISIONS.

If any part of this agreement is found void and unenforceable, it will not affect the validity of the balance of this agreement, which will remain valid and enforceable according to its terms. Updates may be licensed to you by Adobe with additional or different terms. The use of “includes” or “including” in this agreement shall mean “including without limitation.” This is the entire agreement between Adobe and you relating to the SDK and it supersedes any prior representations, discussions, undertakings, communications or advertising relating to the SDK.

AdobeAIR_SDK License-en_US-20160112_1001

SDK Tools is a downloadable component for the Android SDK. It includes thecomplete set of development and debugging tools for the Android SDK.

If you are new to the Android SDK, the SDK starter package installs thelatest revision of the SDK Tools in the <sdk>/tools directory.

If you are already using the SDK and you want to update to the latest versionof the SDK Tools, use the Android SDK Manager to get theupdate, rather than downloading a new SDK starter package. For more informationabout how to update, see Exploring the SDK.

Revisions

The sections below provide notes about successive releases ofthe SDK Tools, as denoted by revision number. To determine what revision of the SDKTools you are using, refer to the 'Installed Packages' listing in the Android SDK Manager.

For a summary of all known issues in SDK Tools, see http://tools.android.com/knownissues.

SDK Tools, Revision 21.1.0(February 2013)

Dependencies:
  • Android SDK Platform-tools revision 16 or later.
  • If you are developing in Eclipse with ADT, note that the SDK Tools r21.1.0 is designed for use with ADT 21.1.0 and later. If you haven't already, update your ADT Plugin to 21.1.0.
  • If you are developing outside Eclipse, you must have Apache Ant 1.8 or later.
General Notes:
  • Improved error reporting in dx when dex merging fails in the build system.
  • Added more than 15 new Lint checks, including checks for overriding older APIs, XML resource problems, graphic asset issues and manifest tags.
  • Added new aapt feature to compile resources.

SDK Tools, Revision 21.0.1(December 2012)

Dependencies:
  • Android SDK Platform-tools revision 16 or later.
  • If you are developing in Eclipse with ADT, note that the SDK Tools r21.0.1 is designed for use with ADT 21.0.1 and later. If you haven't already, update your ADT Plugin to 21.0.1.
  • If you are developing outside Eclipse, you must have Apache Ant 1.8 or later.
General Notes:
  • Build
    • Updated build to detect and handle package name conflicts between an application and the libraries it depends on. Libraries cannot share package names unless all of them share the same package name. (Issue 40152, Issue 40273)
    • Added a flag to disable dex merging to deal with cases where merging could generate a broken dex file. If this happens to your project, add the following setting to your project.properties file: dex.disable.merger=true This setting causes the build system to revert to the older, slower dex processing that does not pre-dex libraries.
  • Renderscript
    • Added support for Filterscript compilation.
    • Added new project setting to control the Renderscript compilation target separately from an Android project. Adding the following line to a project.properties file causes Renderscript code to be compiled for Android API Level 17, while the containing application can target a different (lower) API level: Previously, the Renderscript compilation target was tied to the android:minSdkVersion setting in the manifest. (Issue 40487)
Bug fixes:
  • Lint
    • Corrected check for 0px values in style XML elements. (Issue 39601)
    • Fixed incorrect flagging of formatting strings. (Issue 39758)
    • Fixed problem where tools:ignore directive in the manifest file was ignored by the Lint tool. (Issue 40136)
    • Fixed problem with flagging a wakelock release inside a conditional. (Issue 40424)
    • Fixed incorrect reporting of missing layout_width and layout_height XML fields. (Issue 38958)
    • Fixed handling of custom namespace attributes.
    • Added fixes for filtering out library project warnings.
    • Removed warnings about missing classes before a build.
  • Fixed problem with UI Automator Viewer execution script where Android tools directory is not set.
  • Fixed problem with the SDK Manager so that it auto-selects the most recently released platform on startup.
  • Fixed Java finding script to look for the currently supported version of Java (1.6 or higher).
  • Fixed the SDK Manager launcher in the ADT bundle so that it can properly launch the SDK Manager program when it is placed at the root of the bundle.

SDK Tools, Revision 21(November 2012)

Dependencies:
  • Android SDK Platform-tools revision 16 or later.
  • If you are developing in Eclipse with ADT, note that the SDK Tools r21 is designed for use with ADT 21.0.0 and later. If you haven't already, update your ADT Plugin to 21.0.0.
  • If you are developing outside Eclipse, you must have Apache Ant 1.8 or later.
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General Notes:

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  • Build System
    • Added a flag that sets jumbo mode for DEX files, which allows a larger number of strings in the DEX files. Enable this mode by adding the following line to the project.properties file of your project:
    • Improved the build time by pre-dexing libraries (both JAR files and library projects).
    • Updated the build to generate R resource classes for library projects with only the IDs needed by the libraries, reducing the risk of hitting DEX file limits for fields and methods.
    • Improved the build so that several editing features (code completion, resource chooser, go to declaration) properly handle library project resources.
  • Lint
    • Added over 25 new lint rules for resources, locale settings, layout files, incorrect use of SparseArray and PowerManager.WakeLock and manifest issues.
    • Updated reporting to include errors in library projects if the library project is in the list of projects to be checked.
    • Added a new lint target to the Ant build system for easier integration with continuous build systems.
    • Added new --sources and --classpath arguments to point to sources with different directory structures.
    • Improved the XML export function to support the Jenkins Lint plugin.
    • Added support for class file flow analysis.
  • Android Virtual Devices (AVD)
    • Added new Device Definitions tab in the AVD Manager for configuring standard size and Nexus virtual devices.
    • Improved emulators so that they launch with a skin that is dynamically generated and reflects the actual hardware configured in the AVD Manager.
    • Improved support for developing Android apps on MIPS-based devices with new MIPS System Images for Android Virtual Devices.
  • Added jobb tool for creating and encrypting APK Expansion Files. (more info)
  • Improved the Android JUnit test runner to allow a test to be run on all connected devices simultaneously.
Bug fixes:
  • Fixed manifest merger to properly adapt library classes in the merged manifest.

SDK Tools, Revision 20.0.3(August 2012)

Dependencies:
  • Android SDK Platform-tools revision 12 or later.
  • If you are developing in Eclipse with ADT, note that the SDK Tools r20.0.3 is designed for use with ADT 20.0.3 and later. If you haven't already, update your ADT Plugin to 20.0.3.
  • If you are developing outside Eclipse, you must have Apache Ant 1.8 or later.
Bug fixes:
  • Fixed problem with cached download lists in SDK Manager.

SDK Tools, Revision 20.0.1(July 2012)

Dependencies:
  • Android SDK Platform-tools revision 12 or later.
  • If you are developing in Eclipse with ADT, note that the SDK Tools r20.0.1 is designed for use with ADT 20.0.1 and later. If you haven't already, update your ADT Plugin to 20.0.1.
  • If you are developing outside Eclipse, you must have Apache Ant 1.8 or later.
Bug fixes:
  • Fixed wrong check on build state that forced repetitive Java code recompilation.
  • Fixed problems with running more than one emulator and running multiple emulatorswith GPU acceleration.
  • Improved resize algorithm for better rendering on scaled emulator windows.
  • Fixed a bug in the lint check for unprotected broadcast receivers to ignoreunprotected receivers for default Android actions.
  • Fixed build issue for projects using Renderscript.
  • Fixed memory leak in the emulator.

SDK Tools, Revision 20(June 2012)

Dependencies:
  • Android SDK Platform-tools revision 12 or later.
  • If you are developing in Eclipse with ADT, note that the SDK Tools r20 is designed for use with ADT 20.0.0 and later. If you haven't already, we highly recommend updating your ADT Plugin to 20.0.0.
  • If you are developing outside Eclipse, you must have Apache Ant 1.8 or later.
General notes:
  • Added new Device Monitor application, grouping Android debugging tools into asingle application, including ddms, traceview, hierarchyviewer and Tracer for GLES. (more info)
  • Added new System Trace new tool for tracing Android system activity. This tool allow youto capture a slice of system activity, plus additional information tagged from the Settings> Developer Options > Monitoring: Enable traces or with specific calls added to yourapplication code.
  • Build System
    • Added automatic merging of library project manifest files into the includingproject's manifest. Enable this feature with the manifestmerger.enabled property.
    • Added automatic ProGuard support for the aapt -G flag. This change causesthe build system to generate a temporary ProGuard keep-rules file containing classes thatare referenced from XML files (such as custom views) and pass this to ProGuard at shrink time. Thiscan make the resulting APK much smaller when using just a small portion of a large library project(such as the Android Support library), since the catch-all rules to keep all custom views from thedefault ProGuard configuration file have also been removed.
    • Added two ProGuard configuration files for use in projects: proguard-android-optimize.txt which enables optimizations and proguard-android.txt whichdisables them.
  • SDK Manager
    • Improved caching to reduce downloading of repository definitions.
    • Added Tools > Manage Add-on Sites option to improve performance by allowing temporary deactivation of third-party sites if they are loading slowly.
    • Added settings for the SDK Manager download cache (SDK Manager > Tools >Options).
Bug fixes:
  • Build
    • Fixed problem where test projects did not have access to the full classpath of testedprojects, including Library Projects and third-party jars.
    • Fixed deployment logic so that applications with embedded tests can now be deployedand tested like test applications, including code coverage information.
    • Fixed Ant support for testing projects with libraries.

SDK Tools, Revision 19(April 2012)

Note: This update of SDK Tools is only available throughthe Android SDK Manager. Use this tool todownload and install this update.

Dependencies:
  • Android SDK Platform-tools revision 9 or later.
  • If you are developing in Eclipse with ADT, note that the SDK Tools r19 is designed for use with ADT 18.0.0 and later. If you haven't already, we highly recommend updating your ADT Plugin to 18.0.0.
  • If you are developing outside Eclipse, you must have Apache Ant 1.8 or later.
Bug fixes:
  • Fixed an issue that prevented some developers from running the emulator with GPUacceleration.

SDK Tools, Revision 18(April 2012)

Important: To download the new Android 4.0 system components from the Android SDK Manager, you must first update the SDK tools to revision 14 or later and restart the Android SDK Manager. If you do not, the Android 4.0 system components will not be available for download.

Dependencies:
  • Android SDK Platform-tools revision 9 or later.
  • If you are developing in Eclipse with ADT, note that the SDK Tools r18 is designed for use with ADT 18.0.0 and later. If you haven't already, we highly recommend updating your ADT Plugin to 18.0.0.
  • If you are developing outside Eclipse, you must have Apache Ant 1.8 or later.
General notes:
  • Updated the SdkController app to encapsulate both sensor and multitouch emulation functionality.
Bug fixes:
  • Fixed Ant issues where some jar libraries in the libs/ folder are not picked upin some cases.

SDK Tools, Revision 17(March 2012)

Important: To download the new Android 4.0 system components from the Android SDK Manager, you must first update the SDK tools to revision 14 or later and restart the Android SDK Manager. If you do not, the Android 4.0 system components will not be available for download.

Dependencies:
  • Android SDK Platform-tools revision 9 or later.
  • If you are developing in Eclipse with ADT, note that the SDK Tools r17 is designed for use with ADT 17.0.0 and later. If you haven't already, we highly recommend updating your ADT Plugin to 17.0.0.
  • If you are developing outside Eclipse, you must have Apache Ant 1.8 or later.
General notes:
  • Emulator
    • Added support for hardware accelerated graphics rendering. This feature requires anAPI Level 15, Revision 3 or later system image.(more info)
    • Added support for running Android x86 system images in virtualization mode onWindows and Mac OS X.(more info)

      Note: Use the Android SDK Manager to download andinstall x86 system images. Android x86 system images are not available for all API levels.

    • Added experimental support for multi-touch input by enabing the emulator to receive touch input from a USB-tethered physical Android device. (more info)
  • Added viewing of live detailed network usage of an app in DDMS. (more info)
  • ProGuard
    • Updated the bundled ProGuard tool to version 4.7. In addition to many new features,this update fixes the Conversion to Dalvik format failed with error 1 error some users haveexperienced.
    • Updated the default proguard.cfg file with better default flags for Android.
    • Split the ProGuard configuration file has been in half, with project specific flagskept in project and the generic Android flags distributed (and updated) with the toolsthemselves.
  • Build
    • Added a feature that allows you to run some code only in debug mode. Builds nowgenerate a class called BuildConfig containing a DEBUG constant that isautomatically set according to your build type. You can check the (BuildConfig.DEBUG)constant in your code to run debug-only functions.
    • Fixed issue when a project and its libraries include the same jar file in their libs folder. (more info)
    • Added support for custom views with custom attributes in libraries. Layouts usingcustom attributes must use the namespace URI http://schemas.android.com/apk/res-auto insteadof the URI that includes the app package name. This URI is replaced with the app specific one atbuild time.
  • Lint
    • Updated Lint to check Android application code. Lint rules which previouslyperformed pattern based searches in the application code (such as the unused resource check) havebeen rewritten to use the more accurate Java-style parse trees.
    • Added support for checking library projects. This change means that rules such asthe unused resource check properly handle resources declared in a library project and referenced ina downstream project.
    • Added ability to suppress Lint warnings in Java code with the new@SuppressLint annotation, and in XML files with the new tools: namespace andignore attribute. (more info)
    • New Lint checks:
      • Added check for Android API calls that require a version of Android higher than the minimum supported version. You can use the new @TargetApi annotation to suppress warnings when the code is wrapped in a system version condition. (more info)
      • Added over 20 new Lint rules, including checks for performance, XML layouts, manifest and file handling.

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SDK Tools, Revision 16(December 2011)

Important: To download the new Android 4.0 system components from the Android SDK Manager, you must first update the SDK tools to revision 14 or later and restart the Android SDK Manager. If you do not, the Android 4.0 system components will not be available for download.

Dependencies:
  • Android SDK Platform-tools revision 9 or later.
  • If you are developing in Eclipse with ADT, note that the SDK Tools r16 is designed for use with ADT 16.0.0 and later. If you haven't already, we highly recommend updating your ADT Plugin to 16.0.0.
  • If you are developing outside Eclipse, you must have Apache Ant 1.8 or later.
General notes:
  • Added Lint tools to detect common errors in Android projects. (more info)
  • Added sensor emulation support, which allows the emulator to read sensor data from a physical Android device. (more info)
  • Added support for using a webcam to emulate a camera on Mac OS X.
Bug fixes:
  • Snapshots now work for Android 4.0 system images.
  • Fixed several small issues for the build file. (Issue 21023, Issue 21267, Issue 21465, Issue 21525).

SDK Tools, Revision 15(October 2011)

Important: To download the new Android 4.0 system components from the Android SDK Manager, you must first update the SDK tools to revision 14 or later and restart the Android SDK Manager. If you do not, the Android 4.0 system components will not be available for download.

Dependencies:
  • Android SDK Platform-tools revision 9 or later.
  • If you are developing in Eclipse with ADT, note that the SDK Tools r15 is designed for use with ADT 15.0.0 and later. If you haven't already, we highly recommend updating your ADT Plugin to 15.0.0.
  • If you are developing outside Eclipse, you must have Apache Ant 1.8 or later.
Bug fixes:
  • Fixed emulator crash on Linux due to improper webcam detection (Issue 20952).
  • Fixed emulator issue when using the -wipe-data argument.
  • Fixed build issue when using Renderscript in projects that target API levels 11-13 (Issue 21006).
  • Fixed issue when creating an AVD using the GoogleTV addon (Issue 20963).
  • Fixed ant test (Issue 20979).
  • Fixed android update project (Issue 20535).
  • Fixed scrolling issue in the new Logcat panel of DDMS.
  • Fixed issue with MonkeyRunner (Issue 20964).
  • Fixed issues in the SDK Manager (Issue 20939, Issue 20607).

SDK Tools, Revision 14(October 2011)

Important: To download the new Android 4.0 system components from the Android SDK Manager, you must first update the SDK tools to revision 14 and restart the Android SDK Manager. If you do not, the Android 4.0 system components will not be available for download.

Dependencies:
  • Android SDK Platform-tools revision 8 or later.
  • If you are developing in Eclipse with ADT, note that the SDK Tools r14 is designed for use with ADT 14.0.0 and later. If you haven't already, we highly recommend updating your ADT Plugin to 14.0.0.
  • If you are developing outside Eclipse, you must have Apache Ant 1.8 or later.
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General notes:
  • Added webcam support to Android 4.0 or later platforms to emulate rear-facing cameras when one webcam is present, and to emulate both rear-facing and front-facing cameras when two webcams are present. Webcam support is for Windows and Linux only. Mac support will come in a later release.
  • Changed default.properties to project.properties and build.properties to ant.properties. Any existing projects that you build with Ant must be updated with the android update project command.
  • Changed Ant build.xml file to support improvements to the build system and added and modified Ant commands to support these changes. For a list of Antcommands, see theAnt CommandReference.
  • Changed how library projects are built.
  • Improved incremental builds, so that resource compilation runs less frequently. Builds no longer run when you edit strings or layouts (unless you add a new id) and no longer run once for each library project.
  • Introduced a 'PNG crunch cache' that only runs on modified PNG files, instead of crunching all existing PNG files, all the time.
  • Revamped the SDK Manager UI (moreinfo).

For a complete overview of the build system changes and what you need to do to support them,see the Android Tools Projectsite.

SDK Tools, Revision 13(September 2011)

Dependencies:

If you are developing in Eclipse with ADT, note that the SDK Tools r13 is designed for use withADT 12.0.0 and later. If you haven't already, we highly recommend updating your ADT Plugin to 12.0.0.

If you are developing outside Eclipse, you must have ApacheAnt 1.8 or later.

General notes:
  • Fix compilation issue in Ant (dex step) when paths have spaces.
  • Fix issue in emulator installation when paths have spaces.
  • Fix issue when AVD paths have spaces.
  • Fix rendering issue when using emulator scaling (see more).

SDK Tools, Revision 12(July 2011)

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Dependencies:

If you are developing in Eclipse with ADT, note that the SDK Tools r12 is designed for use withADT 12.0.0 and later. If you haven't already, we highly recommend updating your ADT Plugin to 12.0.0.

If you are developing outside Eclipse, you must have ApacheAnt 1.8 or later.

General notes:
  • The AVD manager and emulator can now use system images compiled for ARM v7 and x86 CPUs.

SDK Tools, Revision 11(May 2011)

Dependencies:

If you are developing in Eclipse with ADT, note that the SDK Tools r11 is designed for use withADT 10.0.1 and later. If you haven't already, we highly recommend updating your ADT Plugin to 10.0.1.

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If you are developing outside Eclipse, you must have ApacheAnt 1.8 or later.

General notes:
  • Miscellaneous emulator changes to support Android 3.1.

SDK Tools, Revision 10(February 2011)

Dependencies:

If you are developing in Eclipse with ADT, note that the SDK Tools r10 isdesigned for use with ADT 10.0.0 and later. After installing SDK Tools r10, wehighly recommend updating your ADT Plugin to 10.0.0.

If you are developing outside Eclipse, you must have ApacheAnt 1.8 or later.

General notes:
  • The tools now automatically generate Java Programming Language source files (in thegen directory) and bytecode (in the res/raw directory) from your native .rs files

SDK Tools, Revision 9(January 2011)

Dependencies:

If you are developing in Eclipse with ADT, note that the SDK Tools r9 isdesigned for use with ADT 9.0.0 and later. After installing SDK Tools r9, wehighly recommend updating your ADT Plugin to 9.0.0.

If you are developing outside Eclipse, you must have ApacheAnt 1.8 or later.

Upgrading to SDK Tools r9:

If you are upgrading to SDK Tools r9 from SDK Tools r7 or earlier, the default installed locationfor the adb tool has changed from <SDK>/tools/adb to<SDK>/platform-tools/adb. This means that you shouldadd the new location to your PATH and modify any custom build scripts toreference the new location. Copying the adb executable from the newlocation to the old is not recommended, since subsequent updates to the SDKTools will delete the file.

General notes:
  • The default ProGuard configuration, proguard.cfg, now ignores the following classes:
    • classes that extend Preference
    • classes that extend BackupAgentHelper
  • Ant lib rules now allow you to override java.encoding, java.source, and java.target properties.
  • The default encoding for the javac Ant task is now UTF-8.
  • The LogCat view in DDMS now properly displays UTF-8 characters.
  • The SDK Manager is more reliable on Windows. For details on the improvements, see the Android Tools Project Site.
  • Early look at the new snapshot feature: To improve startup time for the emulator, you canenable snapshots for the system state. The emulator will then restore to the state when it lastclosed almost instantly. Note: The snapshot feature is still under activedevelopment and might not always perform as expected.
  • Fixed the missing JAR file error that prevented draw9patch from running.
  • Fixed the Windows launch scripts hierarchyviewer and ddms to support the new location of adb.
  • Known issues with emulator performance: Because the Android emulator must simulate the ARMinstruction set architecture on your computer, emulator performance is slow. We're working hard toresolve the performance issues and it will improve in future releases.

SDK Tools, Revision 8(December 2010)

Dependencies:

If you are developing in Eclipse with ADT, note that SDK Tools r8 isdesigned for use with ADT 8.0.0 and later. After installing SDK Tools r8, wehighly recommend updating your ADT Plugin to 8.0.0.

If you are developing outside Eclipse, you must have ApacheAnt 1.8 or later.

Also note that SDK Tools r8 requires a new SDK component calledPlatform-tools. The new Platform-tools component lets all SDK platforms(Android 2.1, Android 2.2, and so on) use the same (latest) version of buildtools such as adb, aapt, aidl, anddx. To download the Platform-tools component, use the Android SDKManager, as described in Exploring theSDK

Upgrading from SDK Tools r7:

If you are upgrading to SDK Tools r8 from an earlier version, note that thethe default installed location for the adb tool has changed from<SDK>/tools/adb to<SDK>/platform-tools/adb. This means that you shouldadd the new location to your PATH and modify any custom build scripts toreference the new location. Copying the adb executable from the newlocation to the old is not recommended, since subsequent updates to the SDKTools will delete the file.

General notes:
  • All SDK platforms now support Library Projects.
  • Support for a true debug build. Developers no longer need to add theandroid:debuggable attribute to the<application> tag in the manifest — the build tools addthe attribute automatically. In Eclipse/ADT, all incremental builds are assumedto be debug builds, so the tools insert android:debuggable='true'.When exporting a signed release build, the tools do not add the attribute. InAnt, a ant debug command automatically inserts theandroid:debuggable='true' attribute, while ant releasedoes not. If android:debuggable='true' is manually set, thenant release will actually do a debug build, rather than a releasebuild.
  • Automatic ProGuard support in release builds. Developers generate a ProGuardconfiguration file using the android tool — the build toolsthen automatically run ProGuard against the project sources during the build.For more information, see the ProGuarddocumentation.
  • New overridable Ant javac properties: java.encoding,java.source, and java.target (default values are'ascii', '1.5', and '1.5', respectively).
  • New UI for the HierarchyViewer tool.

SDK Tools, Revision 7(September 2010)

Dependencies:

If you are developing in Eclipse with ADT, note that SDK Tools r7 isdesigned for use with ADT 0.9.8 and later. After installing SDK Tools r7, wehighly recommend updating your ADT Plugin to 0.9.8.

General notes:
  • Added support for library projects that depend on other library projects.
  • Adds support for aidl files in library projects.
  • Adds support for extension targets in Ant build to perform tasks between thenormal tasks: -pre-build, -pre-compile, and-post-compile.
  • Adds support for 'headless' SDK update. See android -h update sdkfor more information.
  • Fixes location control in DDMS to work in any locale not using '.' as adecimal point.

SDK Tools, Revision 6(May 2010)

Dependencies:

If you are developing in Eclipse with ADT, note that SDK Tools r6 isdesigned for use with ADT 0.9.7 and later. After installing SDK Tools r6, wehighly recommend updating your ADT Plugin to 0.9.7.

Library projects:

The SDK Tools now support the use of library projects duringdevelopment, a capability that lets you store shared Android applicationcode and resources in a separate development project. You can then reference thelibrary project from other Android projects and, at build time, the toolscompile the shared code and resources as part of the dependent applications.More information about this feature is available in the Creating and Managing Projects document.

If you are developing in Eclipse, ADTprovides the equivalent library project support.

SDK Tools, Revision 5(March 2010)

Dependencies:
  • If you are developing in Eclipse with ADT, note that SDK Tools r5 isdesigned for use with ADT 0.9.6 and later. After installing SDK Tools r5, wehighly recommend updating your ADT Plugin to 0.9.6.
  • For Mac OS platforms, OS X 10.4.x (Tiger) is no longerofficially supported.
SDK and AVD Manager:
  • Fixes SSL download for the standalone version of the SDK Updater.
  • Fixes issue with 64-bit JVM on Windows.
  • Adds support for platform samples components.
  • Improves support for dependency between components.
  • AVDs now sorted by API level.
  • The AVD creation dialog now enforces a minimum SD card size of 9MB.
  • Prevents deletion of running AVDs.
  • Settings are now automatically saved, no need to click 'Apply'.
Emulator:
  • Emulator now requires SD card to be 9MB or more.
Layoutopt:

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  • Fixes layoutopt.bat to execute correctly on Windows.

SDK Tools, Revision 4(December 2009)

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Dependencies:

SDK Tools r4 is compatible with ADT 0.9.5 and later, but notcompatible with earlier versions. If you are developing in Eclipse with ADT, youmust update your ADT plugin to version 0.9.5 or higher if youinstall SDK Tools r4 in your SDK.

General notes:
  • Launcher script now forces GDK_NATIVE_WINDOW=true (linux only), to fix acompatibility issue between GTK and SWT.
Android SDK and AVD Manager:
  • AVD Launch dialog now shows scale value.
  • Fixes potential NPE in SDK Manager on AVD launch, for older AVD with noskin name specified.
  • Fixes XML validation issue in on older Java versions.
  • No longer forces the use of Java 1.5 on Mac OS X.
Emulator:
  • No longer limits the size of the system partition.
Ant build tools:
  • .apk packaging now properly ignores vi swap files as well as hidden files.

SDK Tools, Revision 3(October 2009)

Dependencies:

SDK Tools r3 is compatible with ADT 0.9.4 and later, but notcompatible with earlier versions. If you are developing in Eclipse with ADT, youmust update your ADT plugin to version 0.9.4 or higher if youinstall SDK Tools r3 in your SDK.

Android tool:
  • Adds new android create test-project and android updatetest-project commands to allow for greater flexibility in the location of themain and test projects.
DDMS:
  • Adds a button to dump HPROF file for running applications (app must be ableto write to the sdcard).
  • Button to start/stop profiling of a running application (app must be able towrite to the sdcard). Upon stop, Traceview will automatically be launched todisplay the trace.
  • Fixed DDMS, Traceview, and the AVD Mananger/SDK Updater to run on Mac OS X10.6.
  • Fixed screenshot support for devices running 32-bit framebuffer.
Android SDK and AVD Manager:
  • Provides a new UI that lets you set options for controllingthe emulator skin, screen size/density, and scale factor used when launchingan AVD.
  • Provides improved AVD creation UI, which lets you customize the hardwareproperties of your AVDs.
  • Now enforces dependencies between platforms and tools components, andbetween SDK add-ons and platforms.
Layoutopt, a new tool for optimizing layouts:

The SDK Tools r3 package includes layoutopt, a new command-linetool that helps you optimize your layout hierarchies. When run against yourlayout files, the tool analyzes their hierarchies and notifies you ofinefficiencies and other potential issues. The tool also provides simplesolutions for the issues it finds. For usage, see layoutopt.